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/ Champak 103 / Vol 103.iso / games / screamin.swf / scripts / DefineSprite_122 / frame_1 / PlaceObject2_118_1 / CLIPACTIONRECORD onClipEvent(enterFrame).as
Text File  |  2010-03-13  |  3KB  |  97 lines

  1. onClipEvent(enterFrame){
  2.    var ┬º\x01┬º = 347;
  3.    while(true)
  4.    {
  5.       if(eval("\x01") != 347)
  6.       {
  7.          if(eval("\x01") != 878)
  8.          {
  9.             if(eval("\x01") != 40)
  10.             {
  11.                if(eval("\x01") != 44)
  12.                {
  13.                   if(eval("\x01") != 717)
  14.                   {
  15.                      if(eval("\x01") != 388)
  16.                      {
  17.                         if(eval("\x01") == 321)
  18.                         {
  19.                            set("\x01",eval("\x01") - 281);
  20.                            trace(┬º┬ºpop());
  21.                            break;
  22.                         }
  23.                         if(eval("\x01") != 676)
  24.                         {
  25.                            if(eval("\x01") == 180)
  26.                            {
  27.                               set("\x01",eval("\x01") + 609);
  28.                               break;
  29.                            }
  30.                            if(eval("\x01") == 789)
  31.                            {
  32.                               set("\x01",eval("\x01") + 196);
  33.                               continue;
  34.                            }
  35.                            if(eval("\x01") != 985)
  36.                            {
  37.                               if(eval("\x01") == 889)
  38.                               {
  39.                                  set("\x01",eval("\x01") - 463);
  40.                                  if(_root.damage > _root.armor / 1.33)
  41.                                  {
  42.                                     this.gotoAndStop(4);
  43.                                  }
  44.                                  else if(_root.damage > _root.armor / 2)
  45.                                  {
  46.                                     this.gotoAndStop(3);
  47.                                  }
  48.                                  else if(_root.damage > _root.armor / 4)
  49.                                  {
  50.                                     this.gotoAndStop(2);
  51.                                  }
  52.                                  else
  53.                                  {
  54.                                     this.gotoAndStop(1);
  55.                                  }
  56.                                  break;
  57.                               }
  58.                               if(eval("\x01") == 426)
  59.                               {
  60.                                  set("\x01",eval("\x01") - 426);
  61.                                  break;
  62.                               }
  63.                            }
  64.                            set("\x01",eval("\x01") - 96);
  65.                         }
  66.                         set("\x01",eval("\x01") + 202);
  67.                         ┬º┬ºpush(true);
  68.                      }
  69.                      set("\x01",eval("\x01") + 288);
  70.                      continue;
  71.                      continue;
  72.                   }
  73.                   set("\x01",eval("\x01") + 268);
  74.                   continue;
  75.                }
  76.                set("\x01",eval("\x01") + 277);
  77.                if(┬º┬ºpop())
  78.                {
  79.                   set("\x01",eval("\x01") - 281);
  80.                }
  81.                continue;
  82.             }
  83.             set("\x01",eval("\x01") + 636);
  84.             continue;
  85.          }
  86.          set("\x01",eval("\x01") - 698);
  87.          if(┬º┬ºpop())
  88.          {
  89.             set("\x01",eval("\x01") + 609);
  90.          }
  91.          continue;
  92.       }
  93.       set("\x01",eval("\x01") - 303);
  94.       ┬º┬ºpush(true);
  95.    }
  96. }
  97.